![]() One thing that really stood out compared to civ: Terrain improvements. ![]() If Europe boycotts a resource, will they ever lift that boycott?Īre coastal cities really that bad, their convenience is so nice? If I get a good food site (such as my +24 food at 3 pop) is it better to spawn colonists, or use it as a production powerhouse (with lots of population) and rely on going to Europe for people? Is it worth putting effort into bells early or should I focus on money/improvements? Should I focus on growth in my cities, or expansion early (other threads here show ~8 is a good number)? Is it worth taking the time to look for a good, clear site for my first city (I am used to civ, where that is far to crippling)? I have been playing Dutch, as they seem to help get started with the merchantman.įrom my attempts, some questions i have come up with are: So, any tips on how to get my colony going? I can't get used to the fact that my colonists are everything. I have a quite a bit of civ experience (II and IV) but that just seems to confuse me. So I have one good city, a useful one, but the rest are really bad (I am switching the single colonist between ore and tools). I either get crammed in by other Europeans and/or natives with only 1 or 2 colonies, or in my latest game settled my own island, but though it had tons of ore, it had one city with lots of food and decent wood (2 fish, 10 food city square a few woods), but little wood, food, and no luxury resources elsewhere. So I got it running, but even on the easiest difficulty, I can't seem to get myself established. (I recognize this site isn't about FreeCol, but I am already on it and it should be similar) Recently in another forum, talking about civ 4 colonization I was directed to FreeCol Translation updates (a total of 5191 translation strings updated in 53 different languages).I had been looking to play colonization for quite a while (didn't put much effort in, but always had my eyes open), but never got a chance.Better handling of severe errors like out-of-memory and stack-overflow.A malfunctional AI should no longer stop the game.Treasure trains are now displayed in the cargo report panel.Added a mod for having 19th century nations.Added a mod where basic buildings (level 1) needs to be constructed (except Town Hall and Carpenter's house).There are now separate volume sliders for music and sound effects.The escape key can now be used to close most panels.Recursive autosave directories should no longer be created.The colony panel is now properly updated when clearing the speciality of a worker.Units should no longer have their graphics clipped on the map.Scrolling on the map should now be smoother. ![]()
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